I am not a virtual world gamer, or really much of gamer at all these days. But this
amazing CNET interview is a real eye opener. I knew that folks were buying and selling virtual goods in games like EverQuest, but I had always viewed it in the same way I spend money on my various hobbies - entertainment expenses, not revenue generators. If this guy's revenue projections work out it will be truly amazing. Good luck to him!